Spinifex (L.A.) was asked to help innovate the way the public experience and consume content when visiting the Nissan exhibit at auto shows. Part of the response to this brief was to develop a location-aware HTML5 mobile app that enabled visitors to engage with the brand on a self-guided interactive tour of the space that included audio commentary, product information, and other playful engagements.
Multiple RFID readers were placed in various positions throughout the Nissan exhibit space. Visitors were given Nissan-branded headsets that include a RFID chip and directed to register/pair the headset with our node server. We were then able to know a visitor's location in the space and use socket.io to send relevant content to their handset.
AllofUs was asked to help create this exciting project which involved transforming a store window into an interactive display that engaged visitors in a unique sensory experience. A 15-foot video wall and HD camera setup captured the view from the window and augmented the scene with generative visuals and responsive sound effects, creating a large-scale interactive "mirror".
We used a 5x5 video wall driven by custom software developed using openFrameworks. A Mac Pro fitted with a Blackmagic Intensity Pro The capture card provided the software with a feed from a high-definition video camera. This camera feed was analyzed with an optical flow algorithm to detect motion and a Microsoft Kinect camera was used to provide information about visitors' proximity to the display.
I contributed to the visual effects programming, sound effect interaction, Kinect camera interaction, scene transitions, and helped to develop internal tools which allowed for a more efficient workflow. My role also required collaboration with various project stakeholders from internal and client teams, AV integrators, and a film crew to ensure all aspects of this project were delivered smoothly and to the highest of standards.
The V&A Museum approached AllofUs to create the centerpiece exhibit for their brand new furniture gallery. The brief was to create a hands-on tool that was visually appealing and would deliver information about the various materials used in the furniture items throughout the gallery in a fun and engaging way.
Each of the interactive tables had two 46" displays running a bespoke openFrameworks application. Different material samples were placed around the edges of the tables and had light sensors embedded in them. A combination of arduino and custom built circuit boards provided the interaction data to the openFrameworks app.
I lead the development of the hardware side of this project from the early prototyping with arduino and various sensors, through designing and producing a custom PCB design for the sensor array, to the final install of the components and circuitry in the tables. Along the way it was critical to collaborate with various internal creative, technical and management teams as well as the table fabricators to ensure a smooth delivery at the highest standard.
Interactive Material Tables
The Crystal by Siemens houses the world's largest permanent exhibition focused on urban sustainability. AllofUs were asked to help design and develop seven of the interactive exhibits aimed to showcase global trends and challenges as well as inform about existing technology helpful to sustainable urban development.
We created ten pieces of content for seven exhibits using Adobe After Effects for engaging video sequences, Adobe Air and and Unity3D to create touch screen interactives, and openFramewroks with Microsoft Kinect to create a game that uses skeleton tracking. Many of the exhibits were required to interface with additional hardware such as RFID readers, exhibit lighting, and even a Tesla coil!
As the technical lead for AllofUs on this project, my responsibilities included developing the interactive software for six of the seven exhibits using Adobe Air and Unity3D. I also worked closely with the AV integrator to ensure all the hardware requirements were met and the installation process was smooth, collaborated with other creative agencies developing exhibits, continuously kept in touch with the client to update progress and manage their expectations, and kept all internal teams on track throughout the project's lifespan.
AllofUs were asked to help create ten interactive exhibits to sit within the exclusive new gallery at the Coolmore farm in County Tipperary, Ireland. The gallery takes visitors on a journey of discovery of the farm's history and rich heritage as well as educate about their current capabilities and the high standard of care given to their horses.
As technical lead on this project my responsibilities included developing software for the interactive exhibits, collaborating with the AV integrator to ensure a smooth install and delivery process, and liaising with the client to ensure their vision for the space was realized.
AllofUs were asked to design and develop several exhibits for the King Abdullah City for Atomic and Renewable Energy in Riyadh, Saudi Arabia.
The center was commissioned by the King of Saudi Arabia to encourage, excite and inform the Saudi youth of today about the benefits and innovations of atomic and renewable energies. Part of the brief called for two large LED displays that deliver dynamic content to attract people into the exhibit.
The 34m x 1.5m LED display on the left as well as the 48m x 4.5m LED curtain on the right were driven with dynamic content fed by a bespoke Adobe Air application. Exhibition staff are able to update content in real time as the displays run allowing them to keep content fresh or cater to visits from VIPs.
I lead development of the LED render clients using Adobe Air with the RobotLegs framework and the very handy AS3 Signals library. These applications pull fresh content from a bespoke CMS, compose it with dynamic graphics, then draw it to LED screens. This job required close collaboration with the LED hardware providers and various internal teams to ensure the client was happy with the end result.
AllofUs worked closely with exhibition designers Casson Mann to create three interconnected interactive exhibits to form the heart of the Who am I? gallery in the Science Museum London. This ambitious exhibition makes exploring genetics, sociology and anthropology fun and accessible to people of all ages.
The first exhibit is an interactive wall that attracts and introduces the graphic identity by forming visitors' silhouettes with the stylized molecule that is used throughout the exhibition.
The next part of the installation consists of two large interactive tables that allow up to 16 people to simultaneously participate in a series of games and challenges that reveal information about genetics, sociology and anthropology.
The third part is an eight meter projection wall that visualizes visitor data and input using dynamic animations.
I contributed to the AS3 development on the interactive table games as well as the OSC programming that enabled communication between the Flash games and the openFrameworks projections. Additionally I helped with the physical installation and maintenance of the exhibits.